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	<title>Comments on: Dust to dust</title>
	<atom:link href="http://vitsly.wordpress.com/2009/03/04/dust-to-dust/feed/" rel="self" type="application/rss+xml" />
	<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/</link>
	<description>this blog is an english mirror of vitsly.livejournal.com</description>
	<lastBuildDate>Thu, 03 Dec 2009 22:42:59 +0000</lastBuildDate>
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		<item>
		<title>By: Sadrac</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-50</link>
		<dc:creator>Sadrac</dc:creator>
		<pubDate>Thu, 03 Dec 2009 22:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-50</guid>
		<description>lo mismo que en 2012 bon    god job!!!</description>
		<content:encoded><![CDATA[<p>lo mismo que en 2012 bon    god job!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikita Saini</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-49</link>
		<dc:creator>Nikita Saini</dc:creator>
		<pubDate>Thu, 26 Nov 2009 06:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-49</guid>
		<description>wow.... Simply Amazing...</description>
		<content:encoded><![CDATA[<p>wow&#8230;. Simply Amazing&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-48</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Thu, 26 Nov 2009 02:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-48</guid>
		<description>wow!
what a great job!

nice and smooth...



( :</description>
		<content:encoded><![CDATA[<p>wow!<br />
what a great job!</p>
<p>nice and smooth&#8230;</p>
<p>( :</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Lim</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-46</link>
		<dc:creator>Jeff Lim</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-46</guid>
		<description>Awesome! I really love how you showed a lot of the passes that make up the effect! 10/10 Stars from me!</description>
		<content:encoded><![CDATA[<p>Awesome! I really love how you showed a lot of the passes that make up the effect! 10/10 Stars from me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jack</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-43</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-43</guid>
		<description>this is really aweosme tut. let me share some more tuts with other members at http://appslog.com/blog/1-blog/796-huge-list-of-3ds-max-tutorials.html

they have a huge list over there.</description>
		<content:encoded><![CDATA[<p>this is really aweosme tut. let me share some more tuts with other members at <a href="http://appslog.com/blog/1-blog/796-huge-list-of-3ds-max-tutorials.html" rel="nofollow">http://appslog.com/blog/1-blog/796-huge-list-of-3ds-max-tutorials.html</a></p>
<p>they have a huge list over there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: s3xie</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-42</link>
		<dc:creator>s3xie</dc:creator>
		<pubDate>Sun, 09 Aug 2009 04:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-42</guid>
		<description>Hi Vitsly,

This &quot;Dust to Dust&quot; tutorial on FumeFx is truly amazing!~
 
I have a question regarding FumeFx and it will be great if you could give me some advice or options to achieve it.

I have made a smoke effect using FumeFx in 3ds Max, and wish to send it over to render farm or render networks.
Is there a way to bake(or something) the particles from FumeFx and being able to render it on computers that does not have FumeFx installed?

Thank you very much and look forward to your reply.

Regards
Jason</description>
		<content:encoded><![CDATA[<p>Hi Vitsly,</p>
<p>This &#8220;Dust to Dust&#8221; tutorial on FumeFx is truly amazing!~</p>
<p>I have a question regarding FumeFx and it will be great if you could give me some advice or options to achieve it.</p>
<p>I have made a smoke effect using FumeFx in 3ds Max, and wish to send it over to render farm or render networks.<br />
Is there a way to bake(or something) the particles from FumeFx and being able to render it on computers that does not have FumeFx installed?</p>
<p>Thank you very much and look forward to your reply.</p>
<p>Regards<br />
Jason</p>
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	</item>
	<item>
		<title>By: dih</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-38</link>
		<dc:creator>dih</dc:creator>
		<pubDate>Tue, 12 May 2009 00:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-38</guid>
		<description>meu  d mais esse tutorial</description>
		<content:encoded><![CDATA[<p>meu  d mais esse tutorial</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gilmar</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-32</link>
		<dc:creator>Gilmar</dc:creator>
		<pubDate>Fri, 20 Mar 2009 21:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-32</guid>
		<description>come back to hell mam, it is amazing
tranks</description>
		<content:encoded><![CDATA[<p>come back to hell mam, it is amazing<br />
tranks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Animação e composição de partículas e Rigid Bodies no 3ds Max - Allan Brito</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-31</link>
		<dc:creator>Animação e composição de partículas e Rigid Bodies no 3ds Max - Allan Brito</dc:creator>
		<pubDate>Thu, 19 Mar 2009 11:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-31</guid>
		<description>[...] Entre os tipos de animação 3d envolvendo apenas objetos e não personagens, uma das mais complexas de realizar é que envolve comportamentos físicos dos objetos e também partículas. Só o uso de partículas já um desafio para a maioria dos artistas 3d, pela quantidade de parâmetros e opções necessárias para conseguir elaborar alguns efeitos e comportamentos. Mas, quando esse tipo de elemento dinâmico e complexo se une a objetos que interagem entre si, a coisa fica muito mais complicada. Para quem tem interesse em saber como é que animações assim, podem ser elaboradas no 3ds Max, um artigo publicado nesse link mostra o procedimento necessário para criar a seguinte animação no 3ds Max: [...]</description>
		<content:encoded><![CDATA[<p>[...] Entre os tipos de animação 3d envolvendo apenas objetos e não personagens, uma das mais complexas de realizar é que envolve comportamentos físicos dos objetos e também partículas. Só o uso de partículas já um desafio para a maioria dos artistas 3d, pela quantidade de parâmetros e opções necessárias para conseguir elaborar alguns efeitos e comportamentos. Mas, quando esse tipo de elemento dinâmico e complexo se une a objetos que interagem entre si, a coisa fica muito mais complicada. Para quem tem interesse em saber como é que animações assim, podem ser elaboradas no 3ds Max, um artigo publicado nesse link mostra o procedimento necessário para criar a seguinte animação no 3ds Max: [...]</p>
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	</item>
	<item>
		<title>By: Horacio</title>
		<link>http://vitsly.wordpress.com/2009/03/04/dust-to-dust/#comment-29</link>
		<dc:creator>Horacio</dc:creator>
		<pubDate>Fri, 13 Mar 2009 19:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://vitsly.wordpress.com/?p=21#comment-29</guid>
		<description>Wow, really good stuff man! Congrats!
Maybe you can get the wetmap by using mental ray materials and keep the proceduralism.
Saludos</description>
		<content:encoded><![CDATA[<p>Wow, really good stuff man! Congrats!<br />
Maybe you can get the wetmap by using mental ray materials and keep the proceduralism.<br />
Saludos</p>
]]></content:encoded>
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